Add Most Kids Don’t get enough Sleep. Here’s why Parents often miss the Signs
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<br>Sleep also does a lot of heavy lifting for brain development. During deep sleep, the brain consolidates memories, restores its ability to learn and processes emotions. Cut that short night after night, and what looks like a behavior problem may really just be a tired kid. Teenagers face a particular challenge, according to Johnson. During adolescence, the brain goes through a biological shift that naturally pushes the sleep-wake cycle later. Your teen isn’t being moody about going to bed; their bodies just aren’t ready for sleep at 9 p.m. Yet most high schools start before 8 a.m., meaning millions of teenagers are chronically sleep-deprived during one of the most critical periods of brain development. When a child struggles to fall asleep, melatonin is often the first thing parents reach for. It’s sold everywhere, and it seems harmless, but most pediatric sleep experts advise against making it a nightly habit, especially for younger children. Melatonin is a hormone, not a supplement. It’s produced naturally by the brain to signal that it’s time to sleep. In children, that system is still developing. Regular use of melatonin can interfere with the body’s ability to regulate the process on its own. It can also cause side effects like headaches, grogginess the next morning and vivid dreams, and there’s very little long-term research on what it does to a developing brain over time.<br>
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<br>In search of "longevity"-a buzzword now ringing through the hills of Northern California-Silicon Valley billionaires are pouring liquid capital into cryonic vats and genetics labs. They’re popping supplements, receiving hormone treatments, even pumping young blood into their veins. For all their feverish effort, eternal life remains a distant fantasy. Seekers of immortality are saddled with the body, the physical brain, the fact of entropy. Eventually, things fall apart; cells stop dividing, DNA mutates, organs fail. In a piece for The New Yorker, Tad Friend neatly divided the "Immortalists" into two camps: the Meat Puppets, who "believe that we can retool our biology and remain in our bodies"; and the RoboCops, who "believe that we’ll eventually merge with mechanical bodies and/or with the cloud." Both groups face potentially insurmountable challenges. The Meat Puppets struggle against [The Genius Switch Gamma Audio](https://www.xn--3dkvalq0cx455coz1c.com/wiki/index.php/The_Genius_Switch_Online_Review:_A_Comprehensive_Overview) laws of nature and [The Genius Switch Gamma Audio](http://hksolution.co.kr/bbs/board.php?bo_table=comm2&wr_id=949498) forces of decay. The RoboCops, who speak of "uploading" minds as if by zip file, are stuck with the complexities of consciousness.<br>
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<br>But there may be a third way forward, a workaround that sidesteps some of the problems of the first two and targets subjective [experience](https://search.yahoo.com/search?p=experience). Call them the Time Hackers. Like the RoboCops, the Time Hackers want to tap into your brain. But their goal isn’t to transfer the mind-"the ghost in the machine"-elsewhere. Instead, the Time Hackers want to modify consciousness, deceive the ghost inside your head, and make you feel as though you’re living forever. Their object of study is time perception, and their inspiration comes from a plot device commonly used in science fiction. For frazzled writers of the fantastic, it’s often convenient to rewrite the rules of time. Depending on a plot’s needs, timestreams might flow differently in different places. Over here, time rushes by. Over there, time trickles. The Quantum Realm referenced in Avengers: Endgame is built around this sort of temporal manipulation, but time-bending has a long history in the genre, showing up with particular frequency in those sci-fi television series so enjoyed and binge-watched by tech workers everywhere.<br>
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<br>In Episode 125 of Star Trek: The Next Generation, "The Inner Light," Captain Picard is knocked out by a mysterious energy beam emitted from an alien space probe. As the bridge crew attempt to revive their unconscious captain, the "A Plot" follows Picard’s new life on the planet Kataan. Now "Kamin," a married man and village blacksmith, he suffers delusions of having once been a starship captain. Years go by and memories of the USS Enterprise gradually fade. Kamin works in the village, masters the flute, and grows old enough to have grandchildren. None of it is real. In the final act, he wakes up, surrounded by his shipmates and in a state of shock. "How long?" Picard asks. "Twenty, 25 minutes," his first [officer replies](https://dict.leo.org/?search=officer%20replies). Rick and Morty has fun with the same idea in "Mortynight Run." In a futuristic arcade on an alien planet, Morty puts on a VR helmet and plays a simulation called Roy: A Life Well Lived.<br>
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